ENT.Type 		= "anim"
ENT.Base 		= "base_rd_entity"
ENT.PrintName 	= "Hops Plant"

ENT.Spawnable = true

ENT.AdminSpawnable = true

list.Set( "LSEntOverlayText" , "hops_plant", {HasOOO = true,resnames = {"unprocessed hops"}} )
